Substance Painter 2.6.1.1 Crack
Download >>>>> https://shurll.com/2tuRlK
How to use Substance Painter 2.6.1.1 to create realistic textures for your 3D models
Substance Painter 2.6.1.1 is a 3D painting software that allows you to paint directly on your 3D models and generate high-quality textures for various platforms and renderers. Whether you are working on games, films, or product design, Substance Painter can help you achieve your artistic goals with ease and efficiency.
In this article, we will show you how to use Substance Painter 2.6.1.1 to create realistic textures for your 3D models. We will cover the following topics:
How to import your 3D model and set up your project.
How to use the real-time PBR viewport to preview your textures.
How to use smart materials, smart masks, and generators to add details and variations to your textures.
How to use brushes, projection tools, and particles to paint custom details on your model.
How to bake maps from your high-poly model or external sources.
How to export your textures to your game engine or renderer of choice.
By the end of this article, you will have a better understanding of how to use Substance Painter 2.6.1.1 and how to create realistic textures for your 3D models.
How to import your 3D model and set up your project
The first step is to import your 3D model into Substance Painter 2.6.1.1 and set up your project settings. To do this, follow these steps:
Launch Substance Painter 2.6.1.1 and click on File > New.
In the New Project window, click on Select and browse for your 3D model file. You can import models in various formats such as OBJ, FBX, ABC, etc.
Choose a template that matches your target platform or renderer, such as PBR - Metallic Roughness (Allegorithmic), PBR - Specular Glossiness (Unity), etc.
Choose a document resolution that suits your needs, such as 2048x2048, 4096x4096, etc.
Click on OK to create your project.
Substance Painter will automatically create texture sets based on the material IDs of your model. You can see them in the Texture Set List panel on the right side of the interface. You can also rename them or create new ones if needed.
How to use the real-time PBR viewport to preview your textures
The real-time PBR viewport in Substance Painter 2.6.1.1 allows you to see how your textures look in different lighting and environment conditions. You can also adjust various settings such as camera, display, shaders, etc.
To use the real-time PBR viewport, follow these steps:
Select a texture set from the Texture Set List panel.
In the viewport, use the mouse buttons and scroll wheel to navigate around your model.
To change the lighting and environment, click on the Environment icon at the top right corner of the viewport and choose an HDR image from the list or import your own.
To change the camera settings, click on the Camera icon at the top right corner of the viewport and adjust parameters such as field of view, focal length, depth of field, etc.
To change the display settings, click on the Display Settings icon at the top right corner of the viewport and adjust parameters such as exposure, tone mapping, post effects, etc.
To change the shader settings, click on the Shader Settings icon at the top right corner of the viewport and choose a shader that matches your target platform or renderer, such as PBR Metal Rough (default), PBR Spec Gloss (Unity), etc.
You can also use keyboard shortcuts to access these settings quickly:
[F5] : Toggle Environment
[F6] : Toggle ec8f644aee